Game golf review 2016
Stock shafts: KBS C-Taper Lite (s) Kuro Kage (g) TAYLORMADE PSiĪvailability: 3-SW (inc AW, stock set 4/5-PW) Lots of game-improvement irons talk of combining the look of a players’ iron in a game-improvement chassis, but don’t quite get it right. Verdict: Seriously good, and a step up from G30. Looking at our data the G is right at the top of the class for ball speed and carry distance and with drop-offs on imperfect strikes being as low as 1.2mph (ball speed) and three yards of carry, they make for some seriously accurate and forgiving approaches on the golf course. The head is far less chunky, which means they’ll appeal to lots more golfers. Looks-wise they are a massive improvement on Ping’s G30, which itself was very good. We Say: The G scores very highly across the board. COR-Eye technology behind the face encourages more of the face, top rail and sole to ex at impact to increase ball speeds. Tech: Heat-treated to make the heads 40% stronger than the 17-4 steel Ping traditionally use in their irons. Golf World Top 100: Best Golf Courses and Resorts.Things get really neat when you start flying because then you’re getting the sensation of being in-flight to a small degree - this could really be a boon for a Superman VR game. It’s a bit odd to see lava and/or the moon near you but cool. Playing in VR definitely makes things more immersive because you can physically look around the area and see what you’d be seeing in the game’s world. You can’t blame a poor round of golf on VR - only you can control when the X button is hit to properly position the gauges where you want them to be. It takes a bit of getting used to, but it doesn’t really affect the core game negatively since that’s all meter-driven. Playing in 2D allows you to follow the ball around and spin around it with the sticks, while VR play puts you in the role of the robot and shifts things to a first-person viewpoint. Hit a ball that goes a bit too far? Fine - just fly right after it. Normally, this would be a fairly mundane activity involving either a golf cart or walking - but nothing is mundane when you’re dealing with 100 foot tall robots! Here, you can walk if you want or better yet, use your boosters and jump or fly wherever you wish. You still have things like your power gauge and slice gauge, but you can move around between holes. Non-VR play has things work like they would in a regular golf game - only with a bit more interactivity. It can be played in VR mode or out of it with the experience changing quite a bit - but in very good ways for each method. Because of course they are! You cannot question any of this - instead, you’ll be much happier just flying around golf courses all through space to get the best possible score. NoGoblin’s charm shines through the second you start the game and giant anime robots show up to play golf while busty women are showcased to show you your score. Given its pick up and play nature, it’s a perfect inclusion for the PlayStation VR’s demo disc and something that provides a lot of enjoyment even for non-golfing fans. It has a really light-hearted sense of humor with a darn fine game of virtual golfing. Where that game succeeded at not only allowing you to test your car-twirling skills in an FMV adventure, this one succeeds at combining robots and golf in new and exciting ways. NoGoblin’s quirky sense of humor shined brightly in 2014’s Roundabout and continues on here.